﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game2048WithCSharp
{
    internal static class MagicConstUI
    {
        public static double SingleMoveTime = 0.03;
        public static Point StartPos = new Point(50, 50);
        public static Size CubeSize = new Size(50, 50);
        public static Size Padding = new Size(5, 5);
        public static int ChessBoardSize = 4;
    }
}
